Semantic e-learning Game
The Semantic e-learning Game was designed as an entertaining and educational tool to produce knowledge and evaluation of knowledge.
It is consisted of a series of games such as: multiple choice, anagram, hangman and matching.
The novelty of the Semantic e-learning Game is the immediate and automatic generation of games from Wikipedia’s data using Semantic Web technologies in Greek Linked Data (DBpedia).
The application was implemented as part of the master thesis of Despina-Eleana Chrysou, student of the Math Department’s Master Program “WebScience”, and was supervised by Dr. Charalambos Bratsas, coordinator of the Linked Open Data program of the Semantic-Web Innovation Networks (S-WIN) group.
Direct interest in the utilization, was already expressed by the European meducator project, which is coordinated by the Aristotle University of Thessaloniki.
The present version runs on Java Applet and is in its initial form.